Cosmi

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Cosmi
Cosmi logo.
Address 18600 Crenshaw Blvd.
Torrance, CA 90504
Country United States of America
Founded 1982
Defunct 2020
Label of Ziggurat Interactive
Website www.cosmi.com


History

Origins and Early Growth (1982–1990s)

  • Cosmi Corporation was founded in 1982 by George Johnson in California. Initially focused on magnetic tapes, Johnson quickly pivoted to personal computer software to capitalize on the booming home computer market.
  • Cosmi entered the industry as a budget software publisher, known for distributing low-cost products through mainstream retailers like Walmart, Radio Shack, and K-Mart, reaching customers outside traditional computer stores.
  • During this period, Cosmi also published software under alternate labels, such as Celery Software and Swift Software, often used for product segmentation or retail exclusivity.

Early Game Success – Paul Norman

One of Cosmi’s biggest breakthroughs in the early 1980s came from its partnership with Paul Norman, a programmer and musician known for creating highly atmospheric and technically advanced games for the Commodore 64.

  • Forbidden Forest (1983): A landmark release, this cinematic action game featured orchestral-style music, dynamic camera angles, and horror-inspired enemies. It became one of the first games to use parallax scrolling and synchronized music, earning strong sales and fan acclaim.
  • Aztec Challenge (1983–84): Originally developed for the Atari 8-bit but reimagined by Norman for the C64, this game combined reflex-based platforming with dramatic, almost surreal visuals and soundscapes, helping establish Cosmi’s reputation for creative titles on a budget.
  • Super Huey (1985): A major commercial success, Super Huey was one of the first helicopter flight simulators for home computers. It featured pseudo-3D cockpit visuals, radio chatter, and missions, and reportedly sold over two million copies across multiple platforms.

Norman’s games were known not only for their technical prowess but also for their immersive soundtracks and cinematic flair—quite unusual for budget software at the time. His contributions played a key role in Cosmi’s rise as a respected name among home computer gamers, particularly on the Commodore 64.

Expansion and Shovelware Era (1990s–2000s)

  • Following its early success in gaming, Cosmi expanded into productivity and utility software, offering word processors, desktop publishing tools, personal finance software, and educational programs at low price points.
  • In the 2000s, Cosmi became a major publisher of "shovelware"— bundles of casual games or software apps sold in discount bins, often with rudimentary manuals.
  • By the early 2000s, Cosmi had over 150 products in circulation and was regularly among the top 10 PC software publishers in U.S. retail, thanks to its aggressive pricing and broad retail reach.

ValuSoft Acquisition and Later Years (2012–2020)

  • In April 2012, Cosmi acquired ValuSoft, THQ's budget software division, forming ValuSoft Cosmi, which became the second-largest U.S. publisher of budget PC games.
  • The combined entity briefly rebranded as Play Hard Games before being quietly dissolved by 2020.
  • Around this time, Ziggurat Interactive acquired many of Cosmi’s classic IPs, including Paul Norman’s catalog, and began re-releasing titles like Forbidden Forest and Super Huey for modern platforms.

Logos

Cosmi logo.

People

Titles