David Crane
David Crane
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| Crane, David | |
| David Crane | |
| Born | 1954 Nappanee, Indiana |
| Occupation | Founder Activision, Software Developer |
Career
David Crane is a legendary game designer and programmer whose creative vision helped define the early years of home video gaming.
Early Years
Growing up, Crane was a natural tinkerer: dismantling TVs to build channel tuners and laser gadgets. His fascination with electronics and computers led him to earn an electrical engineering degree from DeVry Institute in just under three years, combining technical skill with inventive curiosity.
After graduating in 1975, he joined National Semiconductor in Silicon Valley, honing his hardware design acumen. Yet, when his tennis partner Alan Miller mentioned an open role at Atari, Crane leapt at the chance—submitting a resume one evening and securing the job before dinner the next day.
Atari
At Atari, Crane stepped into the pioneering wild west of game development. Given little more than the hardware and a manual, he crafted titles inspired by arcade hits—most notably Outlaw and Canyon Bomber— learning the art of maximizing gameplay within tight hardware limits. Crane also co-worked on developing the Atari home computer Operating system.
By 1979, Atari’s top programmers— Crane, Miller, Bob Whitehead, and Larry Kaplan— realized their games were driving 60% of cartridge revenue. Yet Atari’s response was dismissive, equating them to assembly line workers. This precipitated their departure and the formation of a new kind of company.
Activision
In August 1979, Crane and Miller left Atari. From Crane’s apartment, they built development tools and joined forces with Whitehead, Kaplan, and marketer Jim Levy to create Activision— the world’s first third-party videogame game publisher.
As lead engineer, Crane developed custom EPROM programmers and early console dev kits to kickstart production. His early titles, Dragster and Fishing Derby, launched in 1980, followed by Freeway in 1981, each pushing VCS hardware limitations.
Pitfall
In 1982, Crane designed Pitfall!, a landmark title that pioneered the platformer genre. The game sold over 4 million copies, remained on Billboard’s charts for 64 weeks, and cemented Crane's fame.
During Activision’s peak, Crane also contributed The Activision Decathlon (1983) and Pitfall II: Lost Caverns (1984). He even developed a custom chip to power Pitfall II’s advanced visuals.
Ghostbusters and Little Computer People
As the video-game crash loomed, Crane helped guide Activision’s shift to home computers like the Commodore 64. He led development on Ghostbusters (1984), built in six intense weeks, and Little Computer People (1985), an ambitious but expensive simulated life project.
However, tensions grew under new CEO Bruce Davis. When demanded salary cuts hit without clarity, Crane decided to move on in 1987 to retain creative autonomy.
Absolute Entertainment and beyond
In 1986, Crane co‑founded Absolute Entertainment with Garry Kitchen, returning to console roots. He created enduring titles like A Boy and His Blob for NES and Amazing Tennis, working largely from home.
After Absolute folded in 1995, Crane embraced the internet era, co-founding Skyworks Technologies, making browser and mobile games. He later helped launch AppStar Games and, in the 2010s, formed Audacity Games to develop new titles for classic platforms.
Legacy and Recognition
Throughout his five-decade career, Crane has authored nearly 100 games—spanning Atari VCS, Commodore 64, NES, PC, mobile, and retro consoles . He received the inaugural Pioneer Award from the Academy of Interactive Arts & Sciences, becoming a symbol of early game-design creativity.
Crane’s work transcends nostalgia; Pitfall! set the template for platformers, Activision’s founding forged the third-party model, and his candid commentary on design balance continues to influence developers. He remains a passionate advocate for imaginative, skillfully crafted games.
List of major works
- Category:1981 David Crane
- Category:1984 David Crane
- Ghostbusters (C64, 5 1/4" Disk) Activision - 1984 USA, Canada Release
- Laser Blast (Atari 2600, Cartridge) Activision - 1981 USA, Canada Release
- Pitfall II Lost Caverns (Atari 2600, Cartridge) Activision - 1984 USA, Canada Release
